![]() ![]() Also, the GOAT, and its assignment of a facetious vault job based on your answers was memorable and replayable. ![]() Developing your character step by step and experiencing little vignettes of vault life help give you a feel for the tone of the game, and let you play around with some different interaction styles. Sure it's Manichean, but it can feel rewarding to do the right thing, not just the "meh good enough, I guess" thing. Some people like stories with actual heroes and villains. (Unlike NV) You rarely ever find a location with nothing or no one there. There are people and creatures all over, as well as random events that can trigger at many points on the map. I've only been to DC a few times, but even I felt familiar and comfortable with the layout of the landmarks and museums. ![]()
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